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* SBDSP Read Me file *
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* *
* SBDSP is Copyright (C) 1994, 1995 by Romesh Prakashpalan, *
* all rights reserved *
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Table Of Contents:
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1) Introduction to SBDSP
2) Features and System Requirements
3) Getting Started
4) Modifications necessary to work with Turbo Pascal 6.0
5) Implementing REAL TIME FX
6) Structure of the RPD file format
7) Notes on the future + Contacting the author
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* Introduction to SBDSP *
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SBDSP is a Pascal Unit that allows one to utilize the FULL
power of the Sound Blaster's Digital channel. At one stage in my
game programming projects I realized that I was going to need
digital sound and music in my games!
After all, the PC Speaker was just NOT going to be good enough
for a production level game (BTW, I still haven't released
anything as of this writing), but to my dismay, all of the books
and literature seemed to use the darn libraries that Creative
ships with "genuine" (albeit noisy) Sound Blasters. This meant
that people without the drivers would not be able to run my
programs! So, I contacted Creative, and found out that their
developer's kit costs 100 U.S Dollars! I then hunted on the
Internet, and found a few docs here and there, and I eventually
managed to create the SBDSP and SBFM libraries. Anyways,
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