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 Sprite Engine for VGA 320x200x256   Marius Kjeldahl 28.04.1991

Basically a simple and effective spriteengine for use with Turbo Pascal 6.0. (Does not require the GRAPH unit..)



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{ Basically a simple and effective spriteengine for use with Turbo } { Pascal 6.0. (Does not require the GRAPH unit..) } { } { Designed for use with MCGA, VGA and compatibles. Works in mode } { mode $13 (320x200 with 256 simultaneously colours. } { } { Written by: } { Marius Kjeldahl } { Stud. post 104 } { N-7034 Trondheim - NTH } { Norway } { Ph. +47 7 58 91 11 } { e-mail: mariusk@lise.unit.no } { (at NTH - Norwegian Institute of Technology ) } { (dept. of Business and Information Technolgy) } { } { These routines are being distributed as shareware. To be used in,} { or as part of any commercial product, you have to become a } { registered user. As a registered user you will receive upgrades } { and rights to distribute these routines with your products. } { To become a registered user, you will have to send a letter with } { who you are and what product(s) will use these routines and } { make US$39 payable to the author (cheque or money..). } { } { } { If you have any suggestions or comments please do not hesitate } { to contact me. Have fun... } { } { Future plans for enhancements: interrupt driven, faster rep } { movsw for sprites, built in animation, screen region scrolling } { and more.. }