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 ANI-VGA 1.2 - Sprite Unit for TP 6.0 320x200x256   Kai Rohrbacher 11.07.1993

AniVGA is a powerful toolkit for the animation of sprites for VGA. It consists of one (big) unit compilable with TurboPascal V6.0 and some utilities to simplify its use.



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+---------------------------------------------+ | AniVGA | | a sprite-unit for TurboPascal V6.0 | | by Kai Rohrbacher | | Version 1.2 | +---------------------------------------------+ Purpose : Animation of sprites on a VGA's 320x200x256 mode and TurboPascal ЄV6.0 Author : Kai Rohrbacher Germany Internet: S_ROHRBACHER@IRAVCL.IRA.UKA.DE Bitnet : UKB8@DKAUNI2.BITNET FIDO : 2:241/7451.7 (aka Kai.Rohrbacher@logo.ka.sub.org) (note: due to the German putsch in FIDO, you won't reach me at 2:241/7451 if writing from outside Germany!) Language: TurboPascal V6.0 Date : June 1993 What is AniVGA? How to install? ------------------------------- AniVGA is a powerful toolkit for the animation of sprites on any IBM (or com- patible) with a VGA card installed. It consists of one (big) unit compilable with TurboPascal ЄV6.0 and some utilities to simplify its use: README.1ST - as it tells you: a text file you should read first README.2ND - yes, *exactly* what you are thinking right now... ANIVGA.DOC - the manual, you are reading it! ANIVGA.TUT - a short tutorial ANIVGA.PAS - the source code of the animation unit ANIVGA.ENG - as above, but with English comments (automatically translated, so don't expect perfect English...) FAQ.TXT - some frequently asked questions CHANGES.TXT - what has changed to the previous version of AniVGA WHATSNEW.* - a small demo, showing some changes COMPRESS.PAS - code of a small compression unit used DATEIEN.PAS - code of a unit for file selection menus & screen handling EINGABEN.PAS - code of a unit to handle keyboard inputs BFFFFFFF.PAS - the source code of a (de-)compression program you can use on AniVGA's data files DUMP_SPR.PAS - the source of a "sprite dumper" which disassembles a (binary) sprite file into a (recompilable) ASCII-text GRAB.EXE - a TSR-program to grab sprites from other graphics (req. mouse) MAKES.PAS - a spritemaker program (requires a mouse and a Super-VGA-card!) SHOWPIC.PAS - the source code of a *very* small program to display a *.PIC file on the screen UNLIB.PAS - the source code of a utility to break apart a library of sprites back into its individual sprite files UNCHAIN.EXE - a nice utility to avoid screen garbage when using TP's debugger in 320x200x256x4 graphics mode EXAMPL*.PAS - a few _simple_ demo programs \GRAPHICS\ *.COD, *.LIB, *.PAL, *.PIC - some sprites, sprite-libraries, color palettes and pictures, used by the demo programs \FONT\ *.FNT - the fonts usable by AniVGA \JUMPNRUN\*.* - a small (~12K) game done with AniVGA SVGA256.BGI - a BGI driver, only used for MAKES.EXE *.* - documentation, sources, ...