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**** PC Spiel Pinball SOURCE ****
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Yes, you guested it:
This ist the FULL Source-Code of the pinball as we released it in the
PC Spiel 12/95 ! This archive includes also all utilities we wrote for
the Pinball and all graphics.
(c) vIRTUAL tECHNOLOGIES 1993-1996 Ansgar Scherp, Joachim Gelhaus
You may use this code for personal and commercal use, but you MUST give
credits to us, when you use this code or portions in your own productions.
Distribition via any media is explicit allowed.
You'll need TP 6.0 or higher to compile. This program runs only in real
mode. Don't run it from the IDE!
DISCLAIMER:
We give no warranty for this code, because it was coded for us, and not
for the public. But after lot of people asking us for releasing the
source, we decided, to make this source avialable.
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how to contact us:
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Ansgar Scherp
DБrerstraсe 23
49377 Vechta Ot LangfФrden
Germany
scherp.ansgar@informatik.uni-oldenburg.de
or
Joachim Gelhaus
Erlenweg 3
49377 Vechta
Germany
j.gelhaus@flight.gun.de
or via our homepage at
http://www.informatik.uni-oldenburg.de/~virtech/
or our Mailbox X - Treme BBS
+ 49 (0) 4441 / 851887
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EXTENSIONS:
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*.1,2,3,4 -> the different Graphics for Plane 1-4
*.GFX -> Planes 1-4 copied together ( in this order: *.1 *.2 *.3 *.4)
*.MSK -> special Masks , e.g. for the Pinballarms
xxxx.TAB -> graphic of a table
xxxx.GRO -> Maske of a table
xxxx.COL -> palette
xxxx.MPA -> mini-Palette (color r,g,b)
*.SND -> soundfile
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GENERAL MASK COLORS
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0 -> nothing, ball passes them
255 -> color of the main frame, (look at the bitmaps!)
1 -> color of the pinballarms
2-4 -> bumpercolor
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Colors for the first table: ICE
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0-13 -> Lights like ASMspecial...
16-21,25 -> the colors will be ignored and manipulatetd!
Colors 17-20,25 are reserved for the Ball
30 -> Background of the pinballarms and the table. Will be filled up
with a light-brown plasma; the background of the arms will then
have color 30 and 234
31-33 -> the other arm-colors
129,130 -> colors for the LED (led_color_1 & 2)
217-225 -> Extra-Bumper
226-234 -> table ackground
240-248 -> 3 Bumper
235-255 -> the ball will not be over this colors!
All other colors are free choseable.
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Colors for the second table: SPACE-RAT
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1-89 -> Foreground, Ball ,flys' over it
90-119 -> Lights
150-157 -> Background, Ball ,flys' under it
200-203 -> RailRoadLines
210-212 -> RailRoadLines lying over the ball
Lights:
90,91,92 -> R, A, T
93,94,95 -> 5K, 3K, 1K (left top)
96 -> 3 Bumper (left)
97 -> 3 Bumper (right)
98 -> 4 Bumper (near to the box)
99,100,101 -> Arrows 2x, 4x, 6x
102,103,104 -> Array 500, 1000, 1500
105,106,107,108 -> Array 10.000, 20.000, 30.000, XTRABALL
109,110,111,112,113,114 -> P, H, A, S, E, R
115 -> RL (Relaunch, bottom left and right)
116,117,118,119 -> 4 arrows in the box (LO, RO, RU, LU)
And, if you dislike then yellow-green Background: 84,85,86,87 :-))
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At least needed configuration:
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286/16 with 595KB free memory
VGA with at least 256KB
Sound Blaster or compatible (optional)
CD-ROM (optional)
PCS-Pinball was testet on the following machines:
Configuration: i486DX 33 / 8 MB
Trident TVGA 9000 512KB
Sound Blaster Pro
Sony COR 334 CD-ROM (double Speed)
MSCDEX 2.21 / SLCD 1.71a Device Driver
i386Dx 40Mhz / 8 MB
ET4000 1 MB
Trust Soundexpert Deluxe II
SCSI Mitsumi CD-ROM (double Speed)
MSCDEX 2.23
a386SX 33 / 4 MB
OAK Super-VGA OTI-067 512KB
Sound Blaster 2.0
Mitsumi LU005S CD-ROM (single Speed)
MSCDEX 2.23 / MTMCDAE 02.10 Device Driver
a286 16 / 1 MB
OAK VGA-80 256KB
a386DX25 / 4MB
ET3000 512KB
Soundblaster 16 ASP
Mitsumi FX001D (double speed)
MSCDEX 2.23 / MTMCDAE 02.10 Device Driver
Also runs on 99.999% of all 486er, Pentiums (TM),
Graphiccards, CD-ROM-Drives and Soundcards.
If PCS-PINBALL is not running correctly, please try to eliminate the error
with these hints:
Problem: PCS-PINBALL hangs up, after starting.
Answer : Try to get at least 595 KB of free RAM!
To achive this, remove any TSR and device drivers.
Maybe, some memory resistend programms are not compatible with
PCS-PINBALL.
Problem: CD-Sound is not functioning correctly.
Answer : Get a newer MSCDEX Driver. Preferly 2.32 or greater.
Problem: The Sound in the game is not correct or the game hangs up.
Answer : Your soundcard is not 100% compatible to SoundBlaster cards.
Turn off sound in menu.
Problem: If HIGHRESOLUTION is on, the game is not working correctly.
Answer : Turn off the HIGHRESOLUTION or buy a better VGA board.
Problem: If OVERSCAN is on, the DOT-MATRIX not fully visible on screen.
Answer : Fix the problem by fiddling around with the "V-SIZE" at your screen.
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