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 Vector Ballz - Shaded Sphere Intro  Fusion / RaM 08.04.1996

Пример установки графического режима 256x256x256 и заставка в виде летающего текста, построенного из шариков.
Flying text constructed from shaded spheres from Fusion/RaM and a Sample of 256x256x256 Graphics mode setting by Bas van Gaalen.



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FOM4 - it is a first vectorball try from Fusion / RaM (OLD). TWEAK256 - Here's something funny to play with. I got it from Tweak by Robert Schmidt of Ztiff Zox Softwear (just quoting here...), which I FTP'ed. It was written in C, and rather buggy (as ever with C). Anyway, he called it mode-q, because of the 3 times 256: cubed. I even documented it a bit. You can alter the horizontal position by playing with reg $3d4, func $4 for instance. None of those blew my monitor up, so I guess it won't do any harm on yours. But don't start complaining if it does: use at your own risk! <btw: as far as I know it's not possible to harm the VGA-monitor. If you have a EGA or worse, you better not run this. Original by Robert Schmidt in C, converted to Pas by Bas van Gaalen, fido: 2:285/213.8, email: bas.van.gaalen@schotman.nl, Holland, Aug. '94, PD