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exception handler in OnInitDialog()

Rick Rankin -- RickR@fscrater.com
Wednesday, October 30, 1996

Environment: Win 95, VC++ 4.1

Does anyone know if there is a way to catch an exception thrown in an
overridden 
CMyDialog::OnInitDialog() method, outside of the OnInitDialog() method?

e.g.

BOOL CAboutDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	//I would like to catch this exception
	//outside of this method	
	AfxThrowResourceException();

	return TRUE;  
}


When I attempt this I get the following illegal operation error:

EX caused a stack fault in module MSVCR40D.DLL at 0137:1020837c.
Registers:
EAX=00000000 CS=0137 EIP=1020837c EFLGS=00010282
EBX=00405b88 SS=013f ESP=0063eba4 EBP=00000000
ECX=00405b40 DS=013f ESI=0063ee04 FS=44c7
EDX=00405b88 ES=013f EDI=0063f230 GS=0000
Bytes at CS:EIP:
8b 45 00 50 53 51 57 e8 b8 fe ff ff 8b 4c 24 44 
Stack dump:
0063ee04 00000000 00405b70 1020803c 0063ee04 0063f230 0063ed38 0063ed10
00405b40 00405b88 5f8bc718 00405b70 00000000 00000000 0063ec64 0063ee04 


I have tried to catch this exception in: 
	CAboutDlg::WindowProc, 
	CAboutDlg::DefWindowProc, 
	CEXApp::ProcessWndProcException,
and finally in:

int CEXApp::Run() 
{
	try
	{
		return CWinApp::Run();
	}
	catch(...)
	{
		AfxMessageBox( "caught in Run()" );
	}
}


with no success.

Any help would be appreciated.






Rick Rankin -- RickR@fscrater.com
Wednesday, October 30, 1996

Environment: Win 95, VC++ 4.1

Does anyone know if there is a way to catch an exception thrown in an
overridden 
CMyDialog::OnInitDialog() method, outside of the OnInitDialog() method?

e.g.

BOOL CAboutDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	//I would like to catch this exception
	//outside of this method	
	AfxThrowResourceException();

	return TRUE;  
}


When I attempt this I get the following illegal operation error:

EX caused a stack fault in module MSVCR40D.DLL at 0137:1020837c.
Registers:
EAX=00000000 CS=0137 EIP=1020837c EFLGS=00010282
EBX=00405b88 SS=013f ESP=0063eba4 EBP=00000000
ECX=00405b40 DS=013f ESI=0063ee04 FS=44c7
EDX=00405b88 ES=013f EDI=0063f230 GS=0000
Bytes at CS:EIP:
8b 45 00 50 53 51 57 e8 b8 fe ff ff 8b 4c 24 44 
Stack dump:
0063ee04 00000000 00405b70 1020803c 0063ee04 0063f230 0063ed38 0063ed10
00405b40 00405b88 5f8bc718 00405b70 00000000 00000000 0063ec64 0063ee04 


I have tried to catch this exception in: 
	CAboutDlg::WindowProc, 
	CAboutDlg::DefWindowProc, 
	CEXApp::ProcessWndProcException,
and finally in:

int CEXApp::Run() 
{
	try
	{
		return CWinApp::Run();
	}
	catch(...)
	{
		AfxMessageBox( "caught in Run()" );
	}
}


with no success.

Any help would be appreciated.






Doug Brubacher -- Doug_Brubacher@compuware.com
Monday, November 04, 1996

     I did not have a good answer to this question when I originally saw it 
     so I did not reply, but now that the question has returned I'll at 
     least give you what I know (can suggest).
     
     In my experimenting I tried catching the exception in the procedure 
     that calls DoModal for the dialog but MFC was catching it first.  I 
     also tried catching it in PreTranslateMessage but this didn't work 
     either.  Further investigation uncovered this nifty piece of code from 
     MFC's dlgcore.cpp:
     
     //////////////////////////////////////////////////////////////////////
     ///////
     // AfxDlgProc - does nothing since all messages are handled via 
     AfxWndProc
     
     BOOL CALLBACK AfxDlgProc(HWND hWnd, UINT message, WPARAM, LPARAM)
     {
        if (message == WM_INITDIALOG)
        {
                // special case for WM_INITDIALOG
                CDialog* pDlg = DYNAMIC_DOWNCAST(CDialog, 
     CWnd::FromHandlePermanent(hWnd));
                if (pDlg != NULL)
                        return pDlg->OnInitDialog();
                else
                        return 1;
        }
        return 0;
     }
     
     I found this by setting a break point in my OnInitDialog and looking 
     at what was available in the call stack.  This was the only 
     non-operating system item other than my OnInitDialog that was 
     available.  Thus you can't catch the exception the way the questioner 
     wants.  WM_INITDIALOG is a Windows message and OnInitDialog is being 
     called directly by AfxDlgProc bypassing any other message routing that 
     would offer us the opportunity to insert a try/catch.  
     
     I would suggest that the questioner call CDialog::EndDialog(nResult) 
     rather than AfxThrowResourceException().  You can of course return any 
     value, not just IDCANCEL or IDOK, to differentiate this from the 
     typical return value from DoModal().  At that point you could handle 
     the condition appropriately or if you really want throw the Resource 
     Exception at that point.
     
     Regards,
     
     Doug Brubacher
     DouglasB@msn.com




Pradeep Tapadiya -- pradeep@nuview.com
Wednesday, November 06, 1996


Hi,

I think you can override CWinThread::ProcessWndProcException to
process CException based exceptions.  To process exceptions at a
global level, you can override CWinApp::ProcessWndProcException
(as CWinApp is derived from CWinThread).

To proces exceptions at the level that you want, you would need
to implement a separate message loop. The easiest way would be to
create a CWinThread based thread and display your dialog in this
thread.

Disclaimer: I have never used ProcesssWndProcException API.

Pradeep


>     In my experimenting I tried catching the exception in the procedure 
>     that calls DoModal for the dialog but MFC was catching it first.  I 
>     also tried catching it in PreTranslateMessage but this didn't work 
>     either.  Further investigation uncovered this nifty piece of code from 
>     MFC's dlgcore.cpp:
>     
>     //////////////////////////////////////////////////////////////////////
>     ///////
>     // AfxDlgProc - does nothing since all messages are handled via 
>     AfxWndProc
>     
>     BOOL CALLBACK AfxDlgProc(HWND hWnd, UINT message, WPARAM, LPARAM)
>     {
>        if (message == WM_INITDIALOG)
>        {
>                // special case for WM_INITDIALOG
>                CDialog* pDlg = DYNAMIC_DOWNCAST(CDialog, 
>     CWnd::FromHandlePermanent(hWnd));
>                if (pDlg != NULL)
>                        return pDlg->OnInitDialog();
>                else
>                        return 1;
>        }
>        return 0;
>     }
>     
>     I found this by setting a break point in my OnInitDialog and looking 
>     at what was available in the call stack.  This was the only 
>     non-operating system item other than my OnInitDialog that was 
>     available.  Thus you can't catch the exception the way the questioner 
>     wants.  WM_INITDIALOG is a Windows message and OnInitDialog is being 
>     called directly by AfxDlgProc bypassing any other message routing that 
>     would offer us the opportunity to insert a try/catch.  
>     
>     I would suggest that the questioner call CDialog::EndDialog(nResult) 
>     rather than AfxThrowResourceException().  You can of course return any 
>     value, not just IDCANCEL or IDOK, to differentiate this from the 
>     typical return value from DoModal().  At that point you could handle 
>     the condition appropriately or if you really want throw the Resource 
>     Exception at that point.
>     
>     Regards,
>     
>     Doug Brubacher
>     DouglasB@msn.com
>
>




Pradeep Tapadiya -- pradeep@nuview.com
Thursday, November 07, 1996

Environment: VC++4.2b, NT 4.0

Howdy netters,

In the application that we are working on, we collect some
real-time data at a specified time interval (default is one
second) and display it in different MDI views. While
handling user commands, some of the functions that we call
may take several seconds to return. In a single-thread model,
the views will not get updated during this time.

The calls are meant to be blocking in the sense that we don't want
the user to be able to do anything (except maybe minimize the app window)
while the call is in progress. However, we don't want the view updates
to stop.

The way we handle it currently is

1) popup a modal dialog box from the UI thread
2) override OnInitDialog to spawn a worker thread
   that in turn calls the blocking function.
3) Activate a 1 second timer. At each WM_TIMER, we
   check if the thread has killed itself. This also
   gives us a chance to update our dialog box (we display
   a stop clock in the dialog box).

This works fine. We have achieved what we wanted to, i.e.,
 1) The views are getting updated at the specfied time interval.
 2) The user cannot do anything during a blocking command is
    being processed.

What I would like to do is to have two UI threads: one
that just collects data and updates the views (and does
nothing else), and the other that handles all other
activities. This way, I don't need to create a thread
each time I process a user command. If a function blocks
for several seconds, that's fine. The view updates are
not being stopped because of this.

So I wrote a test program that spawns a UI thread (CWinThread
derived class). Here is the InitInstance code for this
class.

BOOL CMyWinThread::InitInstance()
{
    CWinApp* pApp = AfxGetApp();
    
    for (;;) {
        Sleep(1 * 1000);

        POSITION pos = pApp->GetFirstDocTemplatePosition();
        if (NULL == pos)
            continue;

        CDocTemplate* pTemplate = pApp->GetNextDocTemplate(pos);
        if (NULL == pTemplate)
            continue;

        POSITION docPos = pTemplate->GetFirstDocPosition();
        if (NULL == docPos)
            continue;

        CDocument* pDoc = pTemplate->GetNextDoc(docPos);
        if (NULL == pDoc)
            continue;

        pDoc->UpdateAllViews(NULL, 0);
    }

    return TRUE;
}

However, the call to UpdateAllViews causes an assertion that
I am trying to use CObject based pointer from one thread
in another thread. Seems like this is not the correct way of
using a UI thread.

Can someone please enlighten me if it is possible to do
what I wish to do?

Thank you for your help.

Pradeep



Doug Boone -- dboone@fasttax.com
Monday, November 11, 1996

To me you're doing this the hard way. I'd approach it something like this:
  
 1) create thread to do something useful.
 2) At the beginning of each On*() command (except OnUpdate) check to see
if that thread is still active.
 (WaitForSingleObject() with timeout zero and look for a timed-out error.) 
   a) if the thread is active, just beep to give the user feedback that you
know they've pressed a key but you can't process it right now.
  b) If the thread is not active, then process the user's request.
 
I would just create the thread inside the dialog and a semaphore to go with
it. When the user types in something that should make activity occur you
take ownership of the semaphore and tell the thread what to do. When the
thread completes it releases the semaphore. If the UI section can't get
ownership of the semaphore then it just beeps.
  

----------
> From: Pradeep Tapadiya 
> To: mfc-l@netcom.com
> Subject: RE: exception handler in OnInitDialog()
> Date: Thursday, November 07, 1996 6:08 PM
> 
> Environment: VC++4.2b, NT 4.0
> 
> Howdy netters,
> 
> In the application that we are working on, we collect some
> real-time data at a specified time interval (default is one
> second) and display it in different MDI views. While
> handling user commands, some of the functions that we call
> may take several seconds to return. In a single-thread model,
> the views will not get updated during this time.
> 
> The calls are meant to be blocking in the sense that we don't want
> the user to be able to do anything (except maybe minimize the app window)
> while the call is in progress. However, we don't want the view updates
> to stop.
> 
> The way we handle it currently is
> 
> 1) popup a modal dialog box from the UI thread
> 2) override OnInitDialog to spawn a worker thread
>    that in turn calls the blocking function.
> 3) Activate a 1 second timer. At each WM_TIMER, we
>    check if the thread has killed itself. This also
>    gives us a chance to update our dialog box (we display
>    a stop clock in the dialog box).
> 
> This works fine. We have achieved what we wanted to, i.e.,
>  1) The views are getting updated at the specfied time interval.
>  2) The user cannot do anything during a blocking command is
>     being processed.
> 
> What I would like to do is to have two UI threads: one
> that just collects data and updates the views (and does
> nothing else), and the other that handles all other
> activities. This way, I don't need to create a thread
> each time I process a user command. If a function blocks
> for several seconds, that's fine. The view updates are
> not being stopped because of this.
> 
> So I wrote a test program that spawns a UI thread (CWinThread
> derived class). Here is the InitInstance code for this
> class.
> 
> BOOL CMyWinThread::InitInstance()
> {
>     CWinApp* pApp = AfxGetApp();
>     
>     for (;;) {
>         Sleep(1 * 1000);
> 
>         POSITION pos = pApp->GetFirstDocTemplatePosition();
>         if (NULL == pos)
>             continue;
> 
>         CDocTemplate* pTemplate = pApp->GetNextDocTemplate(pos);
>         if (NULL == pTemplate)
>             continue;
> 
>         POSITION docPos = pTemplate->GetFirstDocPosition();
>         if (NULL == docPos)
>             continue;
> 
>         CDocument* pDoc = pTemplate->GetNextDoc(docPos);
>         if (NULL == pDoc)
>             continue;
> 
>         pDoc->UpdateAllViews(NULL, 0);
>     }
> 
>     return TRUE;
> }
> 
> However, the call to UpdateAllViews causes an assertion that
> I am trying to use CObject based pointer from one thread
> in another thread. Seems like this is not the correct way of
> using a UI thread.
> 
> Can someone please enlighten me if it is possible to do
> what I wish to do?
> 
> Thank you for your help.
> 
> Pradeep




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