MFC for GAMES SDK?
David Ohlssen -- DAVIDO@COMMERCE.CTECH.AC.ZA
Wednesday, April 10, 1996
Those who have unwrapped the new Games SDK will have noted that it
does not come in MFC doc/view/CDC framework form. Does anyone know
if and when it will join the club or must we make our own wrappers
for it according to some arbitrary standard? It looks like a lot
of solid foundation work has gone into the SDK, but it's tender age
still shows.
David O. Ohlssen
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LeRoy Baxter -- lbaxter@cinfo.com
Friday, April 12, 1996
[Mini-digest: 3 responses]
I don't recall the Title or Author, but there is a book out there on
the Game SDK. ('Game SDK' is close to the title) All of it's code is
in MFC. The author gives you a number of classes for use in MFC. He
also creates a complete adventure game.
-----From: "Mike Blaszczak"
It is unlikely that MFC will wrap the Games SDK. There are lots of reasons
for this decision, all of which have been discussed (repeatedly) elsewhere.
If you decide to wrap it yourself, though, I would suggest that you follow
some non-arbitrary standard.
> It looks like a lot
> of solid foundation work has gone into the SDK, but it's tender age
> still shows.
You should report the bugs that you find.
.B ekiM
-----From: "Matt Gradwohl"
I can't answer your question "when will Microsoft provide MFC for DirectX" but
I can tell you what I did...
I derived my own CDirectWnd class from CWnd, and register my own window class,
etc.
For my 2-d game, I create CSprite derived from CObject and CGameBrain (the
game engine), which is a member of CDirectWnd
When the app starts, the CDirectWnd initializes DirectDraw, and creates the
front and back buffers, Creates the list of sprites, etc
The CDirectWnd goes through all the "game setup" options, controls, etc. And
then calls m_GameBrain::Run()
-Matt
http://hellbender/mattgr/ <--sucks
http://hellbender/project/grunt/
Jeff Outlaw -- joutlaw@csiks.com
Tuesday, April 16, 1996
A good book for the GAMES SDK is entitled
Windows 95 Game Developers Guide using the Game SDK.
All the example source code in the book is MFC based.
There are even classes for DIB's, Palette's, and sprites.
Sams is the publisher, Morrison and Weerns the author's.
ISBN: 0-672-30661-1
$49.99 ( ouch! )
I have been looking at all books that cover the Game SDK, and this one in my
opinion is the best!
----------
From: owner-mfc-l
To: 'mfc-l@netcom.com'
Subject: RE: MFC for GAMES SDK?
Date: Friday, April 12, 1996 9:40AM
[Mini-digest: 3 responses]
I don't recall the Title or Author, but there is a book out there on
the Game SDK. ('Game SDK' is close to the title) All of it's code is
in MFC. The author gives you a number of classes for use in MFC. He
also creates a complete adventure game.
-----From: "Mike Blaszczak"
It is unlikely that MFC will wrap the Games SDK. There are lots of reasons
for this decision, all of which have been discussed (repeatedly) elsewhere.
If you decide to wrap it yourself, though, I would suggest that you follow
some non-arbitrary standard.
> It looks like a lot
> of solid foundation work has gone into the SDK, but it's tender age
> still shows.
You should report the bugs that you find.
.B ekiM
-----From: "Matt Gradwohl"
I can't answer your question "when will Microsoft provide MFC for DirectX"
but
I can tell you what I did...
I derived my own CDirectWnd class from CWnd, and register my own window
class,
etc.
For my 2-d game, I create CSprite derived from CObject and CGameBrain (the
game engine), which is a member of CDirectWnd
When the app starts, the CDirectWnd initializes DirectDraw, and creates the
front and back buffers, Creates the list of sprites, etc
The CDirectWnd goes through all the "game setup" options, controls, etc. And
then calls m_GameBrain::Run()
-Matt
http://hellbender/mattgr/ <--sucks
http://hellbender/project/grunt/
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