Inserting menus
Ganesh Vaideeswaran -- gvaidees@intertrust.com Tuesday, April 01, 1997 Hi, Environment: VC++ 4.2b, NT 4.0 I have a Pop Up menu called IDR_POPUP_MENU, that contains three items - Add, Delete and Update. My main menu IDR_MAINFRAME has a menu item called Action. This contains two sub-items - Save and Refresh. IDR_POPUP_MENU Dummy <= menu Bar Add Delete Update IDR_MAINFRAME File Action About <= menu bar Exit Save Refresh At run time, I want to insert the items in the popup menu under the Action item of the main menu. How do I do this ? Thanks Ganesh - gvaidees@intertrust.com
RS.Manavalan@blr.siemens.de Tuesday, April 01, 1997 [Mini-digest: 2 responses] >>Hi, >>Environment: VC++ 4.2b, NT 4.0 >>I have a Pop Up menu called IDR_POPUP_MENU, that contains three items - >>Add, Delete and Update. >>My main menu IDR_MAINFRAME has a menu item called Action. This contains >>two sub-items - Save and Refresh. >>IDR_POPUP_MENU >> Dummy <= menu Bar >> Add >> Delete >> Update >>IDR_MAINFRAME >> File Action About <= menu bar >> Exit Save Refresh >>At run time, I want to insert the items in the popup menu under the >>Action item of the main menu. >>How do I do this ? >>Thanks >>Ganesh - gvaidees@intertrust.com Hi, You can insert menu items dynamically by getting a pointer to the Action menu item and using CMenu::AppendMenu. Here's the code snippet. // first get the CMenu* to Action menu item, say it's ID // is ID_ACTION CMenu* pActionMenu = NULL; CMenu* pTopMenu = AfxGetMainWnd()->GetMenu(); int iPos; for (iPos = pTopMenu->GetMenuItemCount()-1; iPos >= 0; iPos--) { CMenu* pMenu = pTopMenu->GetSubMenu(iPos); if (pMenu && pMenu->GetMenuItemID(0) == ID_ACTION) { pActionMenu = pMenu; // gotcha! break; } } // We've got menu pointer to Action item // Add items to the Action Item. pActionMenu->AppendMenu() ... Hope this helps.. -sunder - - - - - - - - - - - - End of Original Message - - - - - - - - - - - - -----From: Ben BurnettGanesh Vaideeswaran wrote: > > Hi, > > Environment: VC++ 4.2b, NT 4.0 > > I have a Pop Up menu called IDR_POPUP_MENU, that contains three items - > > > > > Add, Delete and Update. > > My main menu IDR_MAINFRAME has a menu item called Action. This contains > > > two sub-items - Save and Refresh. > > IDR_POPUP_MENU > > Dummy <= menu Bar > > Add > Delete > Update > > IDR_MAINFRAME > > File Action About <= menu bar > > Exit Save > Refresh > > At run time, I want to insert the items in the popup menu under the > Action item of the main menu. > How do I do this ? have you tried calling -> CMenu::AppendMenu() Call this after you gather all the info on the popup menu (text,ID) use: CMenu::GetMenuItemID() and CMenu::GetMenuString() to gather the required info. Hope this helps. -- ---------------------------------------------- Reality is for those who have no imagination Ben Burnett / Pulse productions e-mail: benner@supernet.ab.ca
Satadal Bhattacharjee -- satadalb@mindware.soft.net Thursday, April 03, 1997 [Mini-digest: 2 responses] Hi Ganesh, This is the way u should do it: CMenu* pMenu = AfxGetMainWnd() -> GetMenu();//AfxGetMain Wnd() is NOT //required if u are placing this piece of code in mainframe itself ASSERT( pMenu != NULL ); pMenu = pMenu -> GetSubMenu(1); CMenu cmPopup; cmPopup.LoadMenu(IDR_POPUP_MENU); CMenu* pPopup = cmPopup.GetSubMenu(0); int nMenuCount = (int)pPopup -> GetMenuItemCount(); if(nMenuCount == -1) { AfxMessageBox("No menu items inserted in Popup"); return; } char strMenuString[20]; for( int i = 0 ; i < nMenuCount ; i++ ) { pPopup -> GetMenuString( i, strMenuString, sizeof(strMenuString), MF_BYPOSITION); pMenu -> AppendMenu( MF_STRING, cmPopup.GetMenuItemID(i), strMenuString); } Regards, Satadal satadalb@mindware.soft.net Hi, Environment: VC++ 4.2b, NT 4.0 I have a Pop Up menu called IDR_POPUP_MENU, that contains three items - Add, Delete and Update. My main menu IDR_MAINFRAME has a menu item called Action. This contains two sub-items - Save and Refresh. IDR_POPUP_MENU Dummy <= menu Bar Add Delete Update IDR_MAINFRAME File Action About <= menu bar Exit Save Refresh At run time, I want to insert the items in the popup menu under the Action item of the main menu. How do I do this ? Thanks Ganesh - gvaidees@intertrust.com -----From: "Claire Rollet"- First, get a ptr on the actual menu : CMenu* pMenu = ::AfxGetMainWnd()->GetMenu(); // You'll have to pass by the main window because only this window really possess // a menu. - Then you can get the "Action" pop-up menu : CMenu* pActionMenu = pMenu->GetSubMenu(1); // 1 because the "Action" menu is the second sub-menu. - Now, you can do anything you want!! In particular, look at the following methods : (Give the new menu items the same ID as the corresponding menu items in your contextual menu) CMenu::InsertMenu BOOL InsertMenu( UINT nPosition, UINT nFlags, UINT nIDNewItem = 0, LPCSTR lpszNewItem = NULL ); BOOL InsertMenu( UINT nPosition, UINT nFlags, UINT nIDNewItem, const CBitmap* pBmp ); nPosition Specifies the menu item before which the new menu item is to be inserted. The nFlags parameter can be used to interpret nPosition in the following ways: nFlags Interpretation of nPosition MF_BYCOMMAND Specifies that the parameter gives the command ID of the existing menu item. This is the default if neither MF_BYCOMMAND nor MF_BYPOSITION is set. MF_BYPOSITION Specifies that the parameter gives the position of the existing menu item. The first item is at position 0. If nPosition is -1, the new menu item is appended to the end of the menu. nFlags Specifies how nPosition is interpreted and specifies information about the state of the new menu item when it is added to the menu. For a list of the flags that may be set, see the AppendMenu member function. To specify more than one value, use the bitwise-OR operator to combine them with the MF_BYCOMMAND or MF_BYPOSITION flag. nIDNewItem Specifies either the command ID of the new menu item or, if nFlags is set to MF_POPUP, the menu handle (HMENU) of the pop-up menu. The nIDNewItem parameter is ignored (not needed) if nFlags is set to MF_SEPARATOR. lpszNewItem Specifies the content of the new menu item. nFlags can be used to interpret lpszNewItem in the following ways: nFlags Interpretation of lpszNewItem MF_OWNERDRAW Contains an application-supplied 32-bit value that the application can use to maintain additional data associated with the menu item. This 32-bit value is available to the application in the itemData member of the structure supplied by the WM_MEASUREITEM and WM_DRAWITEM messages. These messages are sent when the menu item is initially displayed or is changed. MF_STRING Contains a long pointer to a null-terminated string. This is the default interpretation. MF_SEPARATOR The lpszNewItem parameter is ignored (not needed). pBmp Points to a CBitmap object that will be used as the menu item. Remarks Inserts a new menu item at the position specified by nPosition and moves other items down the menu. The application can specify the state of the menu item by setting values in nFlags .. Whenever a menu that resides in a window is changed (whether or not the window is displayed), the application should call CWnd::DrawMenuBar. When nIDNewItem specifies a pop-up menu, it becomes part of the menu in which it is inserted. If that menu is destroyed, the inserted menu will also be destroyed. An inserted menu should be detached from a CMenu object to avoid conflict. If the active multiple document interface (MDI) child window is maximized and an application inserts a pop-up menu into the MDI application's menu by calling this function and specifying the MF_BYPOSITION flag, the menu is inserted one position farther left than expected. This happens because the Control menu of the active MDI child window is inserted into the first position of the MDI frame window's menu bar. To position the menu properly, the application must add 1 to the position value that would otherwise be used. An application can use the WM_MDIGETACTIVE message to determine whether the currently active child window is maximized. Return Value Nonzero if the function is successful; otherwise 0. ------------------------------------------------------ Francis Girard fgirard@machinasapiens.com
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