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  StatusBar в диалоговом окне

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Автор Тема:   StatusBar в диалоговом окне
Michaylo_1 опубликован 08-04-2001 01:22 MSK   Click Here to See the Profile for Michaylo_1   Click Here to Email Michaylo_1  
Люди, подскажите, пожалуйста.
Мне надо добавить StatusBar в диалоговое окно. Как это сделать?
Kosha опубликован 09-04-2001 02:06 MSK     Click Here to See the Profile for Kosha  Click Here to Email Kosha     
Выдержка из MSDN:

How do I create a toolbar/status bar in a dialog?

There's a sample in the Microsoft Software Library, DLGCBR, that demonstrates how to do this. Basically there's four steps, outlined and then coded below.

To add a control bar to a dialog, you must create the control bar as usual and then make room for the control bar within the client area of the dialog. For the control bar to function properly, the dialog must duplicate some of the functionality of frame windows. If you want ON_UPDATE_COMMAND_UI handlers to work for the control bars, you also need to derive new control bar classes, and handle the WM_IDLEUPDATECMDUI message. If your dialog is not the main window of your application, you will also need to modify its parent frame window to pass the WM_IDLEUPDATECMDUI message on to the dialog's control bars.

To make room for a control bar within the client area of the dialog, follow these steps in your dialog's OnInitDialog() function:

Create the control bars:
CRect rcClientStart;
CRect rcClientNow;

Figure out how much room the control bars will take by using the reposQuery option of RepositionBars():
CPoint ptOffset(rcClientStart.left - rcClientNow.left,
rcClientStart.top - rcClientNow.top);
ptOffset.y += ::GetSystemMetrics(SM_CYMENU);
CRect rcChild;
CWnd* pwndChild = GetWindow(GW_CHILD);
while (pwndChild)
pwndChild->MoveWindow(rcChild, FALSE);
pwndChild = pwndChild->GetNextWindow();

Move all the controls in your dialog to account for space used by control bars at the top or left of the client area. If your dialog contains a menu, you also need to account for the space used by the menu.

Increase the dialog window dimensions by the amount of space used by the control bars:
CRect rcWindow;
rcWindow.right += rcClientStart.Width() - rcClientNow.Width();
rcWindow.bottom += rcClientStart.Height() - rcClientNow.Height();
MoveWindow(rcWindow, FALSE);

Position the control bars using RepositionBars().
To update the first pane of a status bar with menu item text, you must handle WM_MENUSELECT, WM_ENTERIDLE, and WM_SETMESSAGESTRING in your dialog class. You need to duplicate the functionality of the CFrameWnd handlers for these messages. See the CModelessMain class in the sample program for examples of these message handlers.

To allow ON_UPDATE_COMMAND_UI handlers to work for other status bar panes and for toolbar buttons, you must derive new control bar classes and implement a message handler for WM_IDLEUPDATECMDUI. This is necessary because the default control bar implementations of OnUpdateCmdUI() assume the parent window is a frame window. However, it doesn't do anything but pass the parent window pointer on to a function that only requires a CCmdTarget pointer. Therefore, you can temporarily tell OnUpdateCmdUI() that the parent window pointer you are giving it is a CFrameWnd pointer to meet the compiler requirements. Here's an example:

LRESULT CDlgToolBar::OnIdleUpdateCmdUI(WPARAM wParam,LPARAM lParam)
if (IsWindowVisible())
CFrameWnd* pParent = (CFrameWnd*)GetParent();
if (pParent)
OnUpdateCmdUI(pParent, (BOOL)wParam);
return 0L;

To pass WM_IDLEUPDATECMDUI messages on to dialogs other than the main window, save dialog pointers in your frame window class and create a WM_IDLEUPDATECMDUI handler in that class. The handler should send the WM_IDLEUPDATECMDUI message on to the dialog child windows by using CWnd::SendMessageToDescendants(). Then perform default processing for the message within the frame window.

Visual C ++ Knowledge Base article Q123158, 6/25/95

Michaylo_1 опубликован 12-04-2001 00:03 MSK     Click Here to See the Profile for Michaylo_1  Click Here to Email Michaylo_1     
Спасибо, заработало!



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